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Intro:
In the flow of the grid of semester time, players accumulate points or reach the end faster through different choices and actions on events. In the process of the game, they realize that the change of role identity is closely related to their own actions and choices, allowing players to reflect more on the phenomenon of bullying in school.
Through immersive game experience, the fluidity of the roles of "bully", "bullied" and "bystander" in school bullying is revealed, focusing on the role of interpersonal relationship structure and group pressure in shaping behavior, and guiding players to reflect on the limitations of identity labels.